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Showing posts from 2013

NFS Modding Toolkit

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Added new functionality to NFS Modding Toolkit. Now all textures are displayed as a list of images and can be exported via 'Texture' menu. Current version of the tool supports reading textures from the following games: NFS Underground 2 NFS Most Wanted NFS Carbon NFS ProStreet NFS Undercover Example file from NFS Underground 2 loaded into Toolkit.

NFS: Undercover ModTools - update 2

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I am still working on the tools for Need For Speed Undercover. I made huge progress. Geometry Compiler, Texture Compiler and Geometry Viewer have been replaced by single tool called NFS Modding Toolkit. More detailed information about this tool will be posted soon.

NFS Geometry Viewer

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NFS Geometry Viewer has been completed. Currently there are two supported games: NFS ProStreet and NFS Undercover. In future other NFS games will be added. Viewer can open geometry files that contain cars, traffics and parts like spoilers. Integrated hash resolving module provides full names so part/texture/material name will not be trimmed. Additional functionality is ability to preview .obj and .z3d (zmodeler v1.0x) files.

NFS: Undercover ModTools

Work on this version of tools has been resumed. Stay tuned for more information.